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Zoom Fatigue and the New Ways to Party, Essay Example
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The content on zoom fatigue and the new ways to a party is mainly based on the human-computer interaction subject. The human-computer interaction subject combines expert knowledge from cognitive psychology, computer science, and behavioral science to better interactions between machines and users (Murphy, 2020). The issue mainly focuses on the factors that will impact machine interaction, sensory systems such as sound and sight, social differences, cultural differences, age, and education level. The term computer has a broad definition that entails software, a digital sector platform, and technology. The zoom software has proven to bring a low interaction between people during the COVID 19 pandemic. The software was mainly built to make interactions in long-distance fun, and it has helped during the pandemic to keep people safe while they are conducting their businesses as usual. The technology has proved to be a slavery software for people who hold meetings since it makes people stare at the address for a long time when they are bored with the brush, and they are cannot escape from the forum since the only way to leave will prove rudeness. In the first situation, the faces look thoroughly engrossing with zoom, thus fixing individuals’ attention. Secondly, there is no gossip and the little expressions and hand signs that people express during an exciting conversation with zoom communication. With the above two factors, the zoom has brought fatigue during parties since there is no intimacy and the occasions held are not intriguing. Zoom and other platforms for video meetings have made most of the user’s experience “nonverbal overload.” Mostly, faces in zoom appear more extensive than in everyday life, making people appear as if they are much closer.
Zoom and other video platforms’ issue of fatigue has been solved by a new application called High Fidelity, which holds parties through sound technology only. Many people have embraced high Fidelity since users have enormous freedom. The High-Fidelity software uses 3D sound technology, which makes the sound more intimate and warmer. With High Fidelity, the users explore different places, offering a platform not provided by zoom. The High Fidelity offers unique features such as random conversations, piano music, gushing greetings, and awkward goodbyes, making it sound more like a regular pub. When navigating through High Fidelity, different conversations are heard in different volumes and tones depending on your location. It also offers a unique feature that enables people to talk privately without being noticed by other group members. With the two software, people prefer High Infidelity because it provides the freedom to interact generally with individuals without having awkward situations.
According to the article, the assertion on Zoom has brought fatigue and nonverbal overload into our life is real and is experienced daily. People prefer to use the 3D avatar to replace a real face in a live conversation. This prevents the user from staring into the camera for more than three hours, and instead, they can follow the meeting through the audio, and the avatar image can do all the gestures and expressions the user commands it to do. In nonverbal overload, the faces appear to be much larger than usual, creating the impression people are closer to each other. People get stared at for an extended period, making the address user have difficulty making significant decisions. The article’s assertion that I’m afraid I have to disagree with is that high Fidelity has created a more fun way of enjoying parties without using videos. This belief is wrong because it cannot be compared with people’s experiences in real-life interaction situations. In parties which are held in High Fidelity, there are friendly gossips such as meet-me-in-the-kitchen which makes the parties more exciting. There is no kitchen in High Fidelity, and the group’s administrator controls everything that is being said on the platform. The situation causes the party to lack intimacy, making it less intriguing than it would be in real life.
The issues and situations described in the article have aligned with the experiences I have had in the communication practices that have been brought by the COVID 19 pandemic. The interaction between friends in my life has reduced, making the bond to be weaker. Talking to friends through Zoom has and High Fidelity has reduced the exciting interaction between my friends and me. This has made most of my friends stay silent since there is no more fun meeting unexpectedly and doing the things we like together. It is hard to surprise somebody with technology, making people more official-oriented during conversations and avoiding humor, which somebody might interpret as an offensive statement. This has reduced the interaction rate because an addresser who talks simultaneously is usually stared at for an extended period. Someone gets scared to ask a question, comment, or suggestion on the topic since all the attention will be diverted to them. The use of Zoom technology in conversation with friends or other people has resulted in strangers crashing into events and conversing inappropriate things, making people more conservative due to the experience they got from that particular event. This shows no confidence in the security of the conversation platform, causing people to restrict their normal conversations to just checkups and greetings.
References
Murphy, A. (2020). 7 Reasons to Study Human-Computer Interaction. Academiccourses.com. Retrieved 12 December 2020, from https://www.academiccourses.com/article/seven-reasons-to-study-human-computer-interaction/.
Russell, A. (2020). Zoom Fatigue and the New Ways to Party. The New Yorker. Retrieved 12 December 2020, from https://www.newyorker.com/culture/culture-desk/zoom-fatigue-and-the-new-ways-to-party.
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