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Central Tenets of Narrative Construction, Essay Example
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The Fast and Furious 5 game environment is similar to spreadability and drillability. The Jenkins principles hold in the game because the content is able to use multiple platforms spread across different networks. The game can use Xbox or Apple programs scanning for game data that is compatible to the game. The game has many levels that allow the user to go deeper into the game, which is the drillability as Jenkins principle suggests (Jenkins 4). Continuity and Multiplicity in the Fast and Furious 5 game has multiple versions of vehicles that have the ability to take on different models, sizes, speeds, colors, motors or tracks.
The game media allows the user to change the versions of the race as well as the type of road and locations. The continuity of the software and visual effects work on multiple platforms (Jenkins 2). The Fast and Furious 5 game is fully participatory with the user creating that continuity of the game from start to finish. The game measures up to the Seven Core Concepts of Transmedia Storytelling. The game moves across each median with digital sharing and the ability to bring the player into the game (Caddell 1). . The characters, props, cars, scenery are so real that the player can experience the road, weather and the speed experience.
The Immersion versus the Extraction in the game is based on the fantastic virtual world of the Fast and Furious 5 game uses transmedia storytelling over many different medians. They interactive game can work with mobile phones, mobile applications, and notebooks. The game does not lose any quality of picture and the richness of the pictures has a real life feel to the game. The game software and hardward have built a relationship that is seamless in application and interacterability. The primary point that Jenkins share is the games ability to allow the player to enter the world of the game by driving into a theme park. The Fast and Furious 5 game is so interactive with the player able to drive in slow motion, stop the brakes, shift the gears, toggle the mirrors for better vision on the road. The experience of the pictures seem so real the player can make any narrative and picture changes within the game with ease.
Seraility is the interactive platform that the game can be played on different media’s such as apple, Xbox, mobile applications, mobile phones, game software, TV, and cable. The Fast and Furious 5 game spreads the different storylines and driving experience into many different chunks. The player can experience the sound of the car on the road while slowing and speeding up the car pass a speed trap. The next installment is the changing of terrain that allows the player to be interactive feeling the experience of riding down a hill or across a bridge.
The Subjectivity of the game has central narratives with bringing different characters from the movies that tell the story of the riding experience that is rich, dramatic while having protagonist that chases or races and the characters have another layer of subjectivity to the narrative. The digital game tells a story that brings in cars, scenery, stores, police chases, and the ability to change the multiple mediums of digital imagery along with the characters and cars.
The Performance of the game provides a rich interactive media that can be played on multiple platforms. The text, voice, and sound are crisp as if the car is in your living room. The music is so dramatic making the player experience the real sensation of going around a curve too fast is digital storytelling at its best. The animation is real life movements in unison with the characters and real life courses and roads. The interactive controls definitely meeting the criteria and explanations of Henry Jenkins. The Seven Core Concepts of Storytelling is valid in the digital game world that can now operate with multiple media’s.
The Numinous Place
The Numinous Place has the virtual world that uses the media to tell stories over many different visual medians. The application is visual interactive that brings the person directly into the story. The Numinous Place purposes to be interactive with the mobile applications (The Numinous Place 1). The quality of the numinous place is real life graphics that did not lose any quality with a real life visual feel to the presentation. The Numinous Place definitely falls into the categories of the Henry Jenkins Seven Core Concepts (Caddell 1). The video was a seamless application that shows the locations in the same like of the big movie screen while telling a story. The video is visual interactive talking the viewer deeper into the story with using words. One the themes that Jenkins discusses in the 7 Core Concepts is the ability to let the person enter the digital world. The Numinous Place allows the person to feel like the landscape or the building or the street in the winter. The Numinous Place digital media changes pace with the along with the graphic pictures that are so real the visual experience is innovative. The narrative is innovative because the video change the scenery.
The Numinous Place video had a change of pace that allows the viewer to follow the story without any volume or words. The video was an amazing collaboration of all different types of media that included realistic news reports, documents, articles, diagrams, and test (The Numinous Place 1). The Numinous Place creates a new media that involves dreams and a presentation that is digital that is using the Continuity and Multiplicity concept of Henry Jenkins by using alternate versions of characters, multiple narratives, multiple arts depictions, audio, multiple videos, short stories, newspaper all into a rich media. The viewer comes away with an experience that is real from the everyday life storytelling. This media makes the Numinous Place like other medium however can be describe as Immersion versus Extractability at its best. The Numinous place is in the realm storytelling use innovative media that is multidimensional, creative, and realistic digital media (Digital Origins 1).
The Numinous Place video is so interactive that is uses the real world and dream world help the view experience the story. The innovative video seems so realistic that the viewer can follow the narrative as it changes pace and directions. According to The Numinous Place (2015), the video visual storytelling can be played on any media such as newspaper, virtual art exhibits, mobile phones, computers, laptops, mobile phones, newspaper, maps, short stories, and many more narratives. In addition, the Numinous Place is versatile enough to work and adapt to other programs with digital storytelling platforms. There is no doubt that the Numinous Place has created the movie median with rich interactive media that will change the industry.
In closing, the Numinous Place does an excellent job of explaining what the future holds: The Numinous Place as of today is the one the world’s multidimensional platforms that can create new video with groundbreaking new medians. The Numinous place is crossing the boundaries of different media’s to bring storytelling in a new way. The new multidimensional platform has a digital platform of media applications that all fit into the narratives with innovative delivery (Digital Orgins 1).
Works Cited
Caddell, Bud. Seven Core Concepts of Transmedia StoryTelling. 9 Dec. 2009. Web 1 May 2015
Digital Origins. Digital Origins: The Numinous Place-Overview. 2012. Web 1 2015
Jenkins, Henry.Transmedia Education: The 7 Principles Revisited. 21 June 2010.Web 1 May 2015.
Jenkins, Henry, Transmedia Storytelling: Moving Characters From Books To Films To Video Games Can Make Them Stronger. 15 Jan. Web 1 May 2015
The Numinous Place. “Future Fiction: As Featured in the Guardian: Video. 2015. Web 1 May 2015
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